Isiqulatho[Fihla][Bonisa]
Ukuba unolwazi ngeziganeko zamva nje, kufanele ukuba ulivile igama elithi “metaverse.”
Inkulungwane yangaphambili yaziwa ngokuvelisa ngobuninzi kunye nokukhula kwe-intanethi. Izizukulwana ezizayo zinokukhumbula inkulungwane yama-21 ngokudala kunye nokwandisa umhlaba obonakalayo, okanye i-metaverse.
Ithembisa ukuntywiliselwa ngakumbi, ukusebenzisana, kunye nentsebenziswano kunento ephunyezwe yi-intanethi ukuza kuthi ga ngoku.
Ayizukuphembelela kuphela ubizo lwesintu okanye izinto zokuzonwabisa eziqhelekileyo, kodwa impembelelo yayo eluntwini nendlela abantu abanxibelelana ngayo iya kuba nkulu.
Yintoni iMetaverse?
Yimeko yedijithali apho ukubonakaliswa kwedijithali kwabantu, iindawo, kunye nezinto zikhona. Ukuyibeka ngenye indlela, “lilizwe ledijithali” apho izinto zedijithali zimele abantu bokwenyani.
Metaverse inezicelo ezininzi, ezibandakanya iintlanganiso, ukwenziwa kwezinto, utyelelo lomgangatho, ukukhwela, uqeqesho, nokunye. Inokuphinda iqalise nantoni na. Ukusebenzisa iiglasi ze-3D, amava aya kuntywila ngokupheleleyo.
Kwindawo yokudlala okanye ye-fantasy metaverse, inokuba yiyo nantoni na onokucinga ngayo.
Ngaphezu koko, i-avatar - okanye inxalenye yayo - iya kukwazi ukuhamba phakathi kweendawo ezahlukeneyo zemetaverse. Iza kuchazwa njengo "wena," nokuba wenza ntoni na okanye usebenzisa liphi iqonga.
Iimpawu zeMetaverse
Nanku ujongo kwiimpawu ezibumba i-metaverse.
1. Ihlabathi lenyani
Umhlaba obonakalayo lolona phawu lubalulekileyo lwe-metaverse. Ungonwabela imizobo ye-3D kunye nesandi ngelixa uyiphonononga kwikhompyuter, ikhonsoli yokudlala, isixhobo esiphathwayo, isixhobo esinxibayo, okanye ezinye izixhobo.
Ungafikelela kwihlabathi lenyani nangaliphi na ixesha. Ungayihlela ngokongeza izakhiwo ezitsha ezinenyani okanye ezinye izinto, kwaye uhlengahlengiso luya kugcinwa xa ubuya.
Usenokukwazi nokungena kwaye ube nenxalenye yepropati.
2. Ukuhlalisana
I-Metaverse yindawo yentlalo ehlala ii-avatars, ii-bots, ii-arhente zenyani, kunye kukubhadla okungeyonyani iifom.
Unokusebenzisana nabanye abantu okanye wenze imisebenzi kunye nabo. Ngenxa yembali kaFacebook njengenethwekhi yentlalontle, inkalo yentlalo yemetaverse inokubaluleka.
3. Inyani-yokwenene (VR)
Uzakufuna iseti yentloko yenyani yokwenyani kule nto. Umbono kukuba untywiliselwa kwihlabathi elibonakalayo, likwenza uzive ukhoyo ngakumbi, ubuncinci de ube udibana nayo nayiphi na into esehlabathini lokwenyani, njengetafile yekofu.
4. UQhagamshelwano lweHlabathi lokwenyani
Ngokwezinye iimbono, izinto ezibonakalayo kwihlabathi elibonakalayo zimele izinto zokwenyani kwihlabathi lokwenyani.
Unako, umzekelo, ukulawula i-drone yehlabathi lokwenyani usebenzisa i-drone ebonakalayo kwi-metaverse. Unokuseka unxibelelwano phakathi kwehlabathi elibonakalayo kunye nehlabathi "njengamawele edijithali."
I-Metaverse Tech Stack
Yindawo eyinyani-yokwenyani apho abasebenzisi banokusebenzisana nendawo eyenziwe ngekhompyuter kunye nabanye abasebenzisi. Okulandelayo luluhlu lwesihlanu kwezo teknoloji zesizukulwana esilandelayo, njengoko kumiselwe luphononongo.
1. I-Python kunye neJavaScript
Ulwimi lwenkqubo yePython lolona ludumileyo kwiintlobo ngeentlobo zezicelo. Kwimetaverse, isetyenziselwa ukuvelisa iibhloko zeebhloko ezenza indawo entsha, izinto kunye neeavatar.
Ijonge ukwenza ubunyani benyani (VR) itekhnoloji efikelelekayo ngokunciphisa imiqobo yokungena kubo bobabini abachwephesha kunye nabaqalayo.
Ngokufanayo, iJavascript ifumana iimeko ezininzi zokusetyenziswa ekwakheni i-metaverse, kuquka i-blockchain kunye ne-VR / AR.
2. IModeli ye-3D
Sibhekisela kulwazi lwesithuba xa sithetha inyani eyandisiweyo (MR/VR/AR). Oku kuquka imifuziselo ye-3D, iaudio, kunye nenye imultimedia enokuthi ibekwe kwindawo. Inyathelo lokuqala kukudala imathiriyeli eyiyo ye-3D ukwenza oku kwenzeke.
Sibonile ukuba i-LIDAR ye-iPad kunye nee-Hololen ze-3D Kinect Sensors zinokwenza ntoni, kwaye sinokuya kwishishini le-metrology ukubona ukuba ukwakhiwa ngokutsha kwe-3D kujongeka njani.
Ayisiyonto yokwakhiwa kwakhona kwe-3D ebaluleke kakhulu, kodwa kufuneka siqwalasele indlela esiza kuyiphatha ngayo yonke idatha kwaye siyenze ixabiseke kubathengi.
Sifuna indawo evumela abasebenzisi bemetaverse ukuba baphuhlise kwaye bafikelele kumxholo wehlabathi lokwenyani okanye ngaphakathi kwehlabathi lenyani ukusuka naphi na nakwizixhobo ezininzi, kuxhomekeke kumxholo.
Sinokuqonda ukuba oku kuya kusebenza njani kwiminyaka ezayo xa i-silicon eyomelele ngakumbi yezixhobo ze-XR ikhona, ukuba sihlalutya indlela ukuchaneka kokwakhiwa kwakhona okufanelekileyo ekusebenzisaneni phakathi kokwenyani kunye nedijithali. Izidanga zokuntywiliselwa ziya kuba yinto engakholelekiyo.
3. Kukubhadla okungeyonyani
Ngoku ekubeni sigubungele ulwakhiwo ngokutsha lwe-3D, sinokuqhubekela phambili kwi-AI yokudityaniswa kwe-XR enkulu. Basebenzisa ubukrelekrele bokwenziwa ukuxhasa imilebe ye-avatar kunye nokushukuma komzimba, okufana nesiqu sayo sokwenyani.
I-avatar iba yi-a iwele ledijithali, yaye njengoko iteknoloji ihambela phambili, iya kukhula ifane naleyo yomzalwana wayo wehlabathi lokwenene.
Kule minyaka ilishumi ilandelayo, siza kubona uphuhliso lwetekhnoloji olunegalelo kwimetaverse. Ii-headsets ezintywilayo ziya kuba neliso, ubuso, kunye nokulandelela imilebe njengeempawu eziqhelekileyo, okukuvumela ukuba uncokole nabanye ngokuchanekileyo ngakumbi nge-avatar yakho yedijithali.Kwiqonga, abantu bedijithali ngabalingani be-3D bee-chatbots. Abayonto iphindiweyo ncam yabanye abantu; endaweni yoko, zifana kakhulu ne-AI-enabled non-player characters (NPCs) kumdlalo wevidiyo onokusabela kwaye uphendule kwimisebenzi yakho kwihlabathi lenyani lenyani.
Ukulungiswa kolwimi sesinye sezona zicelo zixhaphakileyo ze-AI kubantu bedijithali.
basemoyeni inokunceda ukwaphula iilwimi zendalo ezifana nesiNgesi, kwaye ziguqulelwe kwifomathi efundeka ngomatshini. Yenza uhlalutyo, ufike kwimpendulo, uguqule iziphumo ubuyele kwisiNgesi, kwaye uyithumele kumsebenzisi.
Yonke le nkqubo ithatha nje iqhezu lomzuzwana, kufana nengxoxo yokwenene.
Owona mba ubalaseleyo ngowokuba, kuxhomekeke kuqeqesho lwe-AI, iziphumo zinokujikwa zibe kulo naluphi na ulwimi, nto leyo evumela abantu abavela kwihlabathi liphela ukuba bafikelele eqongeni.
4. I-Intanethi yayo Yonke into (IoE)
Kakhulu njengoko i-AI ifuneka ukuba ibonelele ngolwazi olutyebileyo kwimeko, sikwafuna idatha yokondla ezo nkqubo zokuqonda imeko kwaye sizenze zisebenze. Uqhagamshelwano phakathi kwezixhobo luyafuneka kule nto.
Qwalasela ukuba igajethi ehlakaniphile ikwenza ukuba ukwazi ukuyalela abancedisi bakho bedijithali obathandayo, njenge-Alexa okanye uMncedisi kaGoogle. Masisuke kwi-Intanethi yeZinto (IoT) siye kwi-Intanethi yeYonke into (IoE). Sinako ukondla idatha kunye nokusebenzisana okufanelekileyo kumsebenzisi kwiinkqubo zethu ze-XR kunye ne-metaverse.
Sibone ulonwabo lwendlu kwifilimu yesibhengezo ye-Meta apho umsebenzisi atshintshe i-TV ngokuyijonga nje kwaye enze intshukumo.
I-Intanethi yeZinto iya kwenza oku kube yinyani engenamthungo, kusivumela ukuba sisebenzise izixhobo ngaphandle kwenkqubo yethu ye-XR kwaye sidlule imida yemiyalelo yelizwi kunye nabancedisi bethu.
5 I-blockchain
I-Metaverses yingqokelela yamawakawaka e-terabytes kunye nee-exabytes zedatha ekufuneka igcinwe, idityaniswe, kwaye ingqanyaniswe kuzo zonke iindawo ukuze bonke abasebenzisi bafumane amava okwenyani afanayo.
I-Blockchain iya kuba ngumthombo oxabisekileyo ngenxa yobuninzi bezizathu. Umzekelo, ii-cryptocurrencies kusenokwenzeka ukuba zifumane imali njengeyona ndlela yokuhlawula.
Ngapha koko, i-blockchain iqinisekisa ukuba iifoto zedijithali zizodwa. Singasebenzisa i-blockchain ukuqinisekisa ukuba i-avatar ethile nguwe ngokwenyani.
Amathokheni angabonakaliyo (NFTs) nawo aya kudlala indima ebalulekileyo kwiqonga. Kwixesha elizayo, siya kuba nakho ukuhlalutya ubugcisa okanye sihlolisise ihlabathi elibonakalayo ngelixa siqonda ukuba lahlukile.
Inokulawula uqoqosho, umthetho, kunye nonxibelelwano lwentlalo phakathi kwabasebenzisi beqonga ngesivumelwano esihlakaniphile. Ikhontrakthi ehlakaniphile iya kwenza ukuba kuyilwe imithetho esisiseko yehlabathi efana "ukuba i-avatar A ithetha amabinzana 1, 2, kunye no-3 kwi-avatar B, iya kuvalwa iiyure ezingama-24."
Abadlali abaPhambili beMetaverse
Amakhulu emibutho asebenza kwiqonga elinye okanye kwimiba emininzi. Nanga amagama ambalwa aqaphelekayo.
1. NVIDIA
I-Nvidia Omniverse Platforms yingqokelela ye-3D, inyani, kunye namava okwenyani eyongeziweyo athi i-NVIDIA isungule.
Eli qonga lijonge ukubonelela abadali bomdlalo ngemifanekiso-yenyani yokulinganisa kunye nezixhobo zentsebenziswano, ukuvumela iinjineli kunye nabayili ukuba bakhe iikopi ezichanekileyo zeziseko zokwenyani zehlabathi kunye neendawo ezingakumbi. amava okudlala okuntywilayo.
Ezi ziquka iingxoxo zexesha langempela, iinkonzo zokusasaza, kunye neseva kunye nokwabelana nge-workstation zizakhono zokusebenzisana.
2. Facebook (Meta)
I-Facebook ithatha inxaxheba ephambili kwi-metaverse arene. Ngoku isezindabeni ngenxa yotshintsho lwamva nje lwegama layo kwi-Meta Platforms, ngaphambili Facebook Inc.
I-behemoth yemithombo yeendaba zentlalo yenye yezona zinto zithandwayo zandisiweyo kunye nabatyali-zimali bokwenyani. Kudala izama ukwenza i-metaverse kwindawo yayo ye-VR, i-Horizon, efikelelekayo nge-headsets ye-Quest yohlobo.
3. Udibaniso lwe-AI
Ifumaneka eSan Francisco, i-Synthesis AI ijolise ekuboneleleni iinjineli ngezixhobo ezizidingayo ukwenza amava asekelwe kwi-synthetic, i-data-drived digital representation of the real world.
Cinga ngokunikela ubungqina kumsitho wezemidlalo ngokwembono yembaleki oyithandayo, uzibandakanye nee-avatars ezinjengobomi babahlobo, okanye ukwenza izinto ngokwasemzimbeni okokuqala.
Ezi zicelo zixhomekeke kumbono wekhompyuter ye-AI ukulinganisa intsebenziswano yabantu kwizinto ze-3D. Ukuphuhlisa ezi zakhono ze-AI kufuna umthamo omkhulu womgangatho ophezulu idatha eyenziwe kusetyenziswa idatha yokwenziwa iteknoloji kunye nabantu virtual.
4. Microsoft
I-Microsoft Corporation nayo ayikho kude ngasemva kwindawo yeli qonga.
I-CEO yakwaMicrosoft uSatya Nadella ukhankanye oku ngexesha lomnxeba wokufumana umvuzo, esithi injongo yenkampani yayikukumanyanisa umhlaba obonakalayo kunye nedijithali ngokuphuhlisa "imeko yeshishini."
I-Microsoft, kunye ne-Xbox eyaziwayo kunye ne-Minecraft, ngumdlali ophawulekayo kwicandelo lokudlala, eliya kubona kwakhona uphuhliso olubandakanya ingcamango yeqonga.
5. URoblox
I-Roblox Corporation, ishishini lomdlalo wevidiyo waseMelika eliye laye laya esidlangalaleni kulo nyaka uphelileyo, libona imeko njengendawo apho "abantu banokuhlangana kunye kwizigidi zamava e-3D ukufunda, ukusebenza, ukudlala, ukuyila kunye nokusebenzisana."
Umbutho wokudlala osekelwe eCalifornia unethemba lokunceda abathengi kunye nabaphuhlisi ekudaleni iimeko zedijithali.
Umseki weRoblox / i-CEO uDavid Baszucki uye wachaza ukuba i-firm iyavuya ukudala amava orhwebo kunye namava oshishino eqongeni, ekhuthazwa yimali yayo, iRobux.
isiphelo
I-metaverse ayiseyiyo ingcamango ekude; ngoku iyinyani. Umhlaba wethu wenyama uya kuthandeka ngakumbi kule minyaka imbalwa izayo ngenxa yokuvela kwetekhnoloji.
I-metaverse tech stack ibandakanya iilwimi zeprogram ezifana nePython kunye neJavaScript; Imodeli ye-3D, i-AI, i-AR/VR, i-IoT, kunye neBlockchain. Ezi teknoloji zidlala indima ebalulekileyo ekumiseni i-metaverse, ukuhlola okunokwenzeka okutsha, kunye nokuthatha amava abonakalayo ukuya phezulu.
Uninzi lwamashishini aziwayo etekhnoloji kwihlabathi atyala imali kwimetaverse, ebonakala ithembisa. Ukuba iphumelele, inokutshintsha amava ethu ngeendlela ezingenakucingelwa.
Ngaba uchulumancile kukubona ukuba le metaverse isigcinele ntoni?
Shiya iMpendulo