Kuvandudzwa kwemitambo kuri kuwedzera nhasi. Nyika ye Unreal Engine zvechokwadi inonakidza uye yakakodzera kuongorora.
Ndokusaka, mune ino post, isu tichatarisa kuvakwa kweiyi ine mukurumbira mutambo injini.
Isu tichaongorora sei Unreal Injini chishandiso chikuru chekugadzira-yemhando yepamusoro mitambo yemavhidhiyo uye yezvivakwa zvekuona. Zvakare, isu tichatarisa kune akasiyana maficha anoita kuti ive chishandiso chine simba. Kubva pachikamu-chakavakirwa dhizaini kusvika kune yakavakirwa-mukati mutauro wekunyora; yakakodzera kutariswa.
Saka, ngatitangei uye tidzidze nezvazvo Unreal Engine!
Chii chinonzi Unreal Injini? Uye, Sei Ichizivikanwa Kwazvo?
Unreal Injini yakasimba yemutambo injini.
Saka, kana iwe uri mugadziri iwe unogona kuvaka zvinokatyamadza yevhidhiyo, zviitiko zvepachokwadi, uye zviratidziro zvekuvaka nazvo. Yakapararira pakati pevagadziri nekuti iri nyore kushandisa uye kugadzirisa. Zvakare, ine huwandu hukuru hwezvishandiso uye kugona.
Unreal Injini inogona kuve yakanakisa sarudzo yekuvaka yako inotevera chirongwa.
Ngationgororei mavakirwo eUnreal Injini nekuongorora zvikamu zvayo chimwe nechimwe.
moyo
Iyo Core chikamu cheUnreal Injini ndiyo musimboti weinjini uye inotungamira mabasa ekutanga. Iyo inokwenenzvera kugadzirisa, ndangariro manejimendi, uye tambo. Zvakare, inopa akakosha maraibhurari anoshandiswa mukati meinjini, senge Math Library uye Object Library.
Iyo Core chikamu chakagadzirirwa kukurumidza, kuvimbika, uye scalable. Nekudaro, vanogadzira vanogona kugadzira zviri nyore mitambo yepamusoro uye maapplication.
Imwe yeCore chikamu chekutanga hunhu ndiyo yayo yekuisa yekubata system. Inotsigira mbeva, keyboard, uye gamepad kupinza. Iyi sisitimu inochinjika zvakanyanya uye inogona kungowedzerwa kuti ibate mamwe ekuisa michina. A sophisticated memory management mechanism inosanganisirwawo muCore chikamu.
Inobatsira kuvimbisa kuti chiyeuchidzo chinoshandiswa nemazvo. Uye, inodzivirira kudonha kwendangariro. Uyezve, iyo Core chikamu inogonesa akawanda-tambo. Saka, vanogadzira vanogona kushandisa akawanda-musimboti CPUs kuita zvakanyanya.
Kukosha kwechikamu cheCore kuri mukukwanisa kwayo kupa hwaro hwakagadzikana. Saka, imwe yakasara injini inogona kuvakwa pairi. Inobatsira vanogadzira kuti vatarise pakugadzira mapurogiramu nemitambo. Iwe haufanirwe kunetseka nezve yakaderera-level nyaya nekubata akakosha mabasa akadai sekuisa gadziriso uye ndangariro manejimendi. Uyezve, iyo Core chikamu chinoshanda sehwaro hwakasimba.
Blueprint Visual Scripting
Blueprint Visual Scripting muUnreal Injini iratidziro yekunyora. Iwe unogona kugadzira gameplay logic, AI maitiro, uye zvimwe zvinopindirana maficha pasina hurongwa. Iyo ine yekudhonza-uye-kudonha interface yekuvaka.
Zvakare, ine kubatanidza node dzinomiririra zviito zvakasiyana, mamiriro, uye zviitiko.
Simba rayo rinouya mukukwanisa kwayo kukurumidza kuyedza uye kudzokorora pfungwa dzegameplay.
Uye, zvinonyanya kukosha iyo inowanikwa zvakanyanya kune vasiri-programmers. Pasina kumirira mugadziri, dzimwe nhengo dzechikwata dzinosvika nekukurumidza kuvaka maficha emutambo. Izvi zvinokurumidzisa budiriro.
Nekudaro, iwe unogona kuve nekuwedzera kuyedza kuyedza paunenge uchigadzira.
Kubhadhara
Unreal Engine's Rendering chikamu chiri kutarisira kupa 3D zvinoonekwa pachiratidziri. Inoshandura uchishandisa DirectX, OpenGL, kana Metal. Zvakare, inosanganisira hunyanzvi hwekugona senge dzakaoma shaders, maratidziro, uye mimvuri ine simba. Iyo Rendering chikamu chakavakwa kuti chikurumidze, chakabatana, uye chinowedzera.
Kuti iwe ugone kuvaka zvinoshamisa zvinoonekwa zviitiko.
Imwe yeRendering chikamu chakakosha maficha kutsigira kwayo kune yakaoma shaders. Izvi zvinoreva kuti iwe unogona kuvaka zvinhu zvinonyanya kuitika uye nzvimbo. Tsigiro yekududzira kwakavakirwa pamuviri (PBR), inokubatsira iwe kuvaka tarisiro yechokwadi yechiedza uye zvinhu.
Yepamberi yekuvhenekesa masimba senge simba remwenje uye chaiyo-nguva maratidziro anotsigirwa zvakare.
NeRendering, unogona kushandisa akasiyana-siyana emashure-ekugadzirisa matekiniki, senge kudzika kwemunda uye skrini nzvimbo ambient occlusion. Uye, ese anoshandira kuvandudza mamiriro ekuona kwese kwechiitiko.
Iyo yekupa chikamu cheUnreal Injini yakanaka kwazvo nekuda kwekuita kwayo. Tinorevei kana tichidaro? Iwe unogona kuwana yakakwira furemu mitengo kunyangwe pane yakaderera-yekupedzisira Hardware. Hazvishamisi kuti nei chiri chishandiso chakakurumbira pakati pevagadziri vemitambo!
Physics
Unreal Engine's Physics chikamu mabhesi paNVIDIA PhysX injini. Izvi zvinoreva kuti unogona kunyatso kutevedzera miviri yakaoma, miviri yakapfava, kana zvinwiwa. Ichi chikamu chinoitirwa kuti chive chinokurumidza, chakanyatsojeka, uye chinowedzera. Nekudaro, iwe unogona kuvaka inogutsa uye inomanikidza kudyidzana kwemuviri.
Hunyanzvi hwepamberi hunotsigirwa nechikamu cheFizikisi zvinosanganisira simulation yemachira. Iwe unosvika pakuvaka machira akafanana nehupenyu uye machira emidziyo. Iko kune zvakare kushandiswa kwekudhumhana kwekuona chimiro chekuziva uye kuita pane kudhumhana pakati pezvinhu zviri pachiitiko.
Iyo Physics chikamu chinhu chakakosha cheUnreal Injini yekuvakisa. Ndihwo hwaro hwekugadzira kudyidzana kwemuviri kwechokwadi uye kunotendwa mumitambo. Ichi chikamu chinokupa iwe maturusi ekuvaka anogombedzera uye intuitive zviitiko.
Iwe unogona kuunza hunyanzvi hwako kumapurojekiti ako. Ichokwadi kunyangwe iri yechokwadi ragdoll fizikisi yemavara kana kugadzira akaomarara efizikisi-akavakirwa mapuzzle.
kuchangamuka
Nechikamu ichi, unogona kushandisa mifananidzo kuunza vanhu uye zvinhu kuhupenyu. Ichi chikamu chinopa akawanda maturusi ekugadzira animation, senge Animation Blueprints (magirafu nemichina yenyika) uye montage-based animations.
Iyo animation system inogona zvakare kuunza animations akagadzirwa mune mamwe maapplication e3D muUnreal Injini uchishandisa iyo FBX faira fomati.
Paunenge uchimhanya mutambo wako, unogona kushandura uye kusanganisa akasiyana animation. Iwe unogona kushandisa maficha senge animation kutevedzana, blend nzvimbo, uye nyika michina. Zvakare, zvinogoneka kushandisa iwo animation akafanana kune akasiyana mavara ane akasiyana mafomu emuviri.
Iwe unogona kupesvedzera kufamba kwemavara mune yako mamiriro.
Audio
Unreal Injini's Audio chikamu chishandiso chakasimba chekuwedzera ruzha uye mimhanzi kumutambo kana application. Iwe unogona kubatsirwa kubva kune zvakasiyana-siyana zvekugona. Pane zvinhu zvakaita serutsigiro rwemaodhiyo mafaira mune akawanda mafomati uye ane simba redhiyo yekutamba yekudzora.
Vagadziri vanogona kushandisa iyo Odhiyo chikamu kukurumidza kuwedzera uye kushandura odhiyo zvikamu muchiitiko. Nekudaro, iwe unogona kugadzirisa zviri nyore mimhanzi yekumashure, ruzha mhedzisiro, uye voiceovers. Iyo ine akati wandei maturusi ekugadzirisa odhiyo yekutamba, kusanganisira vhoriyamu, gomba, uye panning.
Unreal Injini's Audio chikamu chakabatana zvachose kune yakasara injini. Nekudaro, iwe unogona kuve neane simba, reactive odhiyo inopindura kune zviitiko zvemitambo. Kunyangwe iwe uri kugadzira mutambo wemujaho kana chaiwo chaiwo chiitiko, iyo Audio chikamu chine zvese zvaunoda.
Networking
Iyo yetiweki chikamu ine yakazara yakazara maturusi ekugadzira epamhepo mitambo yevazhinji uye maapplication. Inotsigira zvakasiyana-siyana zvekugadzirisa network.
Izvi zvinosanganisira peer-to-peer, mutengi-server, uye yakatsaurwa server setups. Zvakare, ine inoshanduka, yakasimba API yekugadzira bespoke networking mhinduro.
Iwe unogona kushandisa hunyanzvi senge chaiyo-nguva kutaurirana uye kuwiriranisa mutambi.
Uyezve, iyo networking architecture muUnreal Injini yakagadzirirwa kuve yakanyanya scalable. Nekudaro, yakakodzera kune ese ari maviri madiki akazvimirira emitambo uye makuru-akawanda evazhinji zviitiko.
Mushandisi Wemukati (UI)
Iyo Unreal Injini Mushandisi Interface (UI) chishandiso chimwe-che-yemhando uye chine simba. Iwe unogona kugadzira ane simba, uye mushandisi-ane hushamwari nzvimbo dzemitambo uye maapplication. Kusiyana neakajairwa UI masisitimu, Unreal Injini UI inoshanduka zvakanyanya. Zvakare, inochinjika nyore kune yakasarudzika zvinodiwa zvepurojekiti yega yega.
Unreal Injini mushandisi interface inogadzirwa uchishandisa musanganiswa wemajeti. Aya majeti akagadzirwa akafanogadzirwa eUI mabhatani, masiraidhi, zvinyorwa zvemavara, uye UMG (Unreal Motion Graphics). UMG mutauro unooneka wekunyora uyo unokubatsira kuti ugadzire zvakagadzirirwa zvinhu zveUI.
Iwe unogona kugadzira yakanyanya kupindirana mainterface anopindura kune mushandisi kusangana. Uye, iwe unogona kuve nekutonga kwakazara pamusoro pechitarisiko uye kushanda kweUI.
Unreal Injini's UI inotsigirawo akati wandei akaomesesa maficha. Izvi zvinosanganisira akawanda-resolution uye akawanda-chikuva kuenderana, inopindura dhizaini, uye ine simba marongero. Saizvozvo, iwe unogona kugadzira mainterface anoshanda zvakanaka mukati memhando yakawanda yemidziyo.
Inoshanda zvakanaka kunyangwe iwe uri kuvaka nharembozha, chiitiko cheVR, kana desktop application.
mhedziso
Kushandisa Unreal Injini, semaonero edu, idanho rehungwaru kune vanogadzira mitambo nevagadziri zvakazara. Iyo ine hukuru hukuru hwekuunza mazano ako kuhupenyu, akabatanidzwa nekuwanikwa kwayo uye inotsigira nharaunda.
Nekudaro, inzira inonakidza kune vese vane ruzivo vanogadzira uye avo vachangotanga.
Izvo zvakakoshawo kuziva kuti iwe unogona kushandisa Unreal Injini mumaindasitiri kunze kwekugadzirwa kwemitambo, senge dhizaini, dhizaini yechigadzirwa, uye sinema neterevhizheni.
Ese aya maitiro anosanganisa kuita Unreal Injini ive sarudzo yakamira kune chero munhu arikuda kuvandudza ruzivo uye rwunoita zviitiko.
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