Uphuhliso lomdlalo luyenyuka namhlanje. Ihlabathi le Unreal Engine kuyonwabisa ngokwenene kwaye kufanelekile ukuphononongwa.
Yiyo loo nto, kwesi sithuba, siza kujonga uyilo lwale njini yomdlalo idumileyo.
Siza kujonga ukuba i-Unreal Injini sisixhobo esihle sokuvelisa imidlalo yevidiyo ekumgangatho ophezulu kunye nokubonwa koyilo. Kwakhona, siza kujonga kwiimpawu ezahlukeneyo ezenza kube sisixhobo esinamandla. Ukusuka kuyilo olusekwe kwicandelwana ukuya kulwimi lwayo lokubhala olwakhelwe ngaphakathi; ifuna ingqalelo.
Ke, masiqale kwaye sifunde malunga Unreal Engine!
Yintoni i-Unreal Engine? Kwaye, Kutheni Idume Kangaka?
I-Unreal Injini yinjini yomdlalo eyomeleleyo.
Ke, ukuba ungumphuhlisi unokwakha okumangalisayo Iimidlalo yevidiyo, amava enyani yenyani, kunye nokubonwayo koyilo kunye nayo. Ixhaphakile phakathi kwabaphuhlisi kuba kulula ukuyisebenzisa kunye nokuqwalasela. Kwakhona, inoluhlu olukhulu lwezixhobo kunye nobuchule.
Injini ye-Unreal inokuba lukhetho oluhle lokwakha iprojekthi yakho elandelayo.
Makhe sihlolisise uyilo lwe-Unreal Injini ngokuhlalutya amacandelo ayo nganye nganye.
umbilini
I-Core component ye-Unreal Engine ngundoqo we-injini kwaye ilawula imisebenzi esisiseko. Ilawula ukusetyenzwa kwegalelo, ulawulo lwememori, kunye nokuthunga. Kwakhona, ibonelela ngamathala eencwadi asisiseko asetyenziswa kuyo yonke i-injini, njengeThala leencwadi leMathematika kunye neThala leeNcwadi.
Icandelo le-Core lenzelwe ukuba likhawuleze, lithembeke, kwaye lihlaziywe. Ke, abaphuhlisi banokwenza ngokulula imidlalo ephezulu yokusebenza kunye nee -apps.
Enye yeempawu eziphambili zecandelo leCore yinkqubo yayo yokuphatha igalelo. Ixhasa imouse, ikhibhodi, kunye nokufakwa kwephedi yomdlalo. Le nkqubo iguquguquka kakhulu kwaye inokwandiswa ngokulula ukuphatha izixhobo ezininzi zokufaka. Indlela yokulawula imemori entsonkothileyo iqukiwe kwicandelo le-Core.
Kuyanceda ukuqinisekisa ukuba imemori isetyenziswa ngokufanelekileyo. Kwaye, ikhusela ukuvuza kwememori. Ngaphaya koko, icandelo le-Core lenza imisonto emininzi. Ke, abaphuhlisi banokusebenzisa ii-CPU ezininzi ezingundoqo ekusebenzeni okukhulu.
Ukubaluleka kwecandelo le-Core kuxhomekeke kwisikhundla salo sokubonelela ngesiseko esizinzileyo. Ke, enye injini inokwakhelwa phezu kwayo. Inceda abaphuhlisi bagxile ekuyileni ii -apps kunye nemidlalo. Awunakukhathazeka malunga nemiba ephantsi ngokuphatha imisebenzi esisiseko efana nokucubungula igalelo kunye nolawulo lwememori. Ngaphaya koko, icandelo leCore lisebenza njengesiseko esomeleleyo.
I-Blueprint Visual Scripting
I-Blueprint Visual Scripting kwi-Unreal Engine yinkqubo yokubhala ebonakalayo. Unokuyila ingqiqo yokudlala, ukuziphatha kwe-AI, kunye nezinye izinto ezisebenzisanayo ngaphandle kwenkqubo. Inomsebenzi wokutsala kunye nokuwisa wokwakha.
Kwakhona, iqulethe iindawo zokudibanisa ezimele izenzo ezahlukeneyo, iimeko, kunye neziganeko.
Amandla ayo afika kubuchule bayo bokuzama ngokukhawuleza kunye nokuphindaphinda kwiikhonsepthi zokudlala.
Kwaye, okona kubaluleke kakhulu ifikeleleka kakhulu kwabo bangengabo abaprogram. Ngaphandle kokulinda umdwelisi wenkqubo, amanye amalungu eqela akhawuleza ukwakha iimpawu zokudlala. Oku kukhawulezisa uphuhliso.
Ke ngoko, unokuba novavanyo lokuqamba ngakumbi ngelixa uyila.
Ukunikezelwa
I-Unreal Engine's Revering component ijongene nokunikezela ngemifanekiso ye-3D kwiscreen. Isebenzisa iDirectX, OpenGL, okanye iMetal. Kwakhona, ibandakanya ubuchule obuntsonkothileyo obunje ngeeshadi ezintsonkothileyo, imiboniso, kunye nezithunzi eziguqukayo. Ilungu lonikezelo lakhiwe ukuba likhawuleze, lihambelane, kwaye lilinganise.
Ukuze ukwazi ukwakha amava okubonwayo anomtsalane.
Enye yezinto ezibalulekileyo zecandelo lokuBonisa yinkxaso yayo kwii-shaders ezinzima. Oko kuthetha ukuba unokwakha imathiriyeli eyinyani kunye nemiphezulu. Inkxaso yonikezelo olusekwe ngokwasemzimbeni (PBR), ikunceda ukuba wakhe umfanekiso obonakalayo wokukhanya kunye nemathiriyeli.
Izakhono zokukhanyisa ezikwinqanaba eliphezulu njengokukhanya okuguquguqukayo kunye nemiboniso yexesha lokwenyani nazo ziyaxhaswa.
NgoBonelelo, ungasebenzisa iindlela ezahlukeneyo zokucutshungulwa kwasemva kokwenziwa, ezinje ngobunzulu bebala kunye nesithuba sesikrini sokuvalela ngaphakathi. Kwaye, zonke zisebenzela ukuphucula umgangatho wokubonwayo wescene.
Icandelo lonikezelo lwe-Unreal Injini ilungile kakhulu ngenxa yokusebenza kwayo kakuhle. Sithetha ukuthini ngaloo nto? Ungafikelela kumazinga aphezulu esakhelo nakwihardware esezantsi. Akumangalisi ukuba kutheni isisixhobo esidumileyo phakathi kwabaphuhlisi bomdlalo!
YeFizikiki
I-Unreal Engine's Physics icandelo elisekelwe kwi-NVIDIA PhysX injini. Oku kuthetha ukuba unokulinganisa ngokuchanekileyo imizimba eqinile, imizimba ethambileyo, okanye ulwelo. Eli candelo lenzelwe ukuba likhawuleze, lichaneke, kwaye lilinganiseke. Ke ngoko, unokwakha unxibelelwano lomzimba oluqinisekisayo nolunyanzelisayo.
Izakhono eziphezulu ezixhaswa licandelo leFiziksi ziquka ukulinganisa kwelaphu. Ufumana ukwakha ilaphu elifana nobomi kunye nemathiriyeli yelaphu. Kukwakho nefitsha yokufumanisa ukungqubana kokubona kunye nokusabela kungquzulwano phakathi kwezinto ezikwindawo yesiganeko.
Icandelo leFiziksi luphawu olubalulekileyo lwe-Unreal Engine architecture. Sisiseko sokuvelisa unxibelelwano olubonakalayo nolukholelekayo lomzimba kwimidlalo. Eli candelo likunika izixhobo zokwakha amava anyanzelekileyo kunye ne-intuitive.
Unokuzisa ubuchule bakho kwiiprojekthi zakho. Yinyani ukuba imodeli yokwenyani yefiziksi yeragdoll yabalinganiswa okanye ukuphuhlisa iipuzzle ezintsonkothileyo ezisekwe kwifiziksi.
oopopayi
Ngeli candelo, ungasebenzisa oopopayi ukuzisa abantu kunye nezinto ebomini. Eli candelo libonelela ngezixhobo ezininzi zokudala oopopayi, njengee-animation Blueprints (iigrafu kunye noomatshini bakarhulumente) kunye neepopayi ezisekwe kwimontage.
Inkqubo yoopopayi inokungenisa oopopayi abayilwe kwezinye ii-3D zokusebenza kwi-Unreal Engine isebenzisa ifomathi yefayile ye-FBX.
Ngelixa umdlalo wakho uqhuba, ungalawula kwaye udibanise oopopayi abahlukeneyo. Unokusebenzisa iimpawu ezinje ngoopopayi abalandelelanayo, izithuba ezidityanisiweyo, kunye noomatshini bombuso. Kwakhona, kuyenzeka ukusebenzisa oopopayi abafanayo kubalinganiswa abohlukeneyo abaneemo zomzimba ezahlukeneyo.
Unako ukuphembelela intshukumo yabalinganiswa kwiscenario yakho.
evakalayo
I-Unreal Engine's Audio component sisixhobo esomeleleyo sokongeza isandi kunye nomculo kumdlalo okanye kwisicelo. Unokuxhamla kwizinto ezahlukeneyo zokukwazi. Kukho izinto ezinje ngenkxaso yeefayile ezimanyelwayo kwiifomathi ezininzi kunye nolawulo oluguqukayo lokudlala kwakhona komsindo.
Abaphuhlisi banokusebenzisa icandelo le-Audio ukongeza ngokukhawuleza kwaye balawule izinto ezivakalayo kwindawo. Ke, unokuwuhlengahlengisa ngokulula umculo ongasemva, iziphumo zesandi, kunye nevoiceovers. Inenani lezixhobo zokulawula ukudlala komsindo, kubandakanya ivolumu, isandi, kunye ne-panning.
I-Unreal Engine's Audio component iqhagamshelwe ngokupheleleyo kuyo yonke injini. Ke, unokuba nesandi esiguqukayo, esisebenzayo esiphendula kwimisitho yomdlalo. Nokuba wenza umdlalo womdyarho okanye amava okwenyani, icandelo leAudio linayo yonke into oyifunayo.
iNethiwekhi
Icandelo lothungelwano linoluhlu olupheleleyo lwezixhobo zokwenza imidlalo yabadlali abaninzi kwi-intanethi kunye nee -apps. Ixhasa ulungelelwaniso olwahlukeneyo lothungelwano.
Ezi ziquka i-peer-to-peer, i-server-server, kunye nokusetha iseva ezinikeleyo. Kwakhona, ine-API eguquguqukayo, eyomeleleyo yokuphuhlisa izisombululo zenethiwekhi ye-bespoke.
Unokwenza usebenziso lwezakhono ezinjengonxibelelwano lwexesha lokwenyani kunye nongqamaniso lomdlali.
Ngaphaya koko, uyilo lothungelwano kwi-Unreal Injini yenzelwe ukuba ibe yingozi kakhulu. Ke, ilungele yomibini imidlalo emincinci ezimeleyo kunye namava amakhulu abadlali abaninzi.
Ujongano lomsebenzisi (UI)
I-Unreal Engine User Interface (i-UI) sisixhobo esinohlobo olulodwa kunye nesinamandla. Unokwenza ujongano oluguquguqukayo, kunye nolusebenziseka lula kwimidlalo kunye neeapps. Ngokungafaniyo neenkqubo ze-UI eziqhelekileyo, i-UI ye-UI ye-UI ibhetyebhetye kakhulu. Kwakhona, iguquguquka ngokulula kwiimfuno ezizodwa zeprojekthi nganye.
I-Unreal Engine's interface yomsebenzisi iphuhliswa ngokusebenzisa indibaniselwano yewijethi. Ezi widgets ngamacandelo e-UI enziwe kwangaphambili njengamaqhosha, izilayidi, iindawo zeteksti, kunye ne-UMG (i-Unreal Motion Graphics). I-UMG lulwimi olubonakalayo lokubhala olukunceda wenze izinto ezilungiselelweyo ze-UI.
Unokwakha ujongano olusebenzisana kakhulu oluphendula ukusebenzisana komsebenzisi. Kwaye, unokuba nolawulo olupheleleyo kwinkangeleko kunye nokusebenza kwe-UI.
I-UI ye-Injini ye-UI ikwaxhasa inani leempawu ezinobunkunkqele. Ezi ziquka i-multi-resolution kunye ne-multi-platform ehambelanayo, uyilo oluphendulayo, kunye noyilo oluguqukayo. Ngokukwanjalo, unokwenza ujongano olusebenza kakuhle kuluhlu olubanzi lwezixhobo.
Isebenza kakuhle nokuba uyakha umdlalo ophathwayo, amava eVR, okanye usetyenziso lwedesktop.
isiphelo
Ukusebenzisa i-Unreal Injini, ngokoluvo lwethu, linyathelo lobulumko kubaphuhlisi bemidlalo kunye nabavelisi ngokubanzi. Inomthamo omkhulu wokuzisa izimvo zakho ebomini, idityaniswe nokufikeleleka kwayo kunye noluntu oluxhasayo.
Ke, yindlela enomtsalane kubo bobabini abaphuhlisi abanamava kunye nabo baqalayo.
Kukwafanelekile ukuba uqaphele ukuba ungasebenzisa i-Unreal Injini kumashishini angaphandle kwemveliso yemidlalo, efana nolwakhiwo, uyilo lwemveliso, kunye ne-cinema kunye nomabonakude.
Zonke ezi mpawu zidibanisa ukwenza i-Unreal Injini ibe lolona khetho lubalaseleyo kuye nabani na ofuna ukuphuhlisa amava okuvelisa izinto ezintsha nezibandakanyayo.
Shiya iMpendulo