Isiqulatho[Fihla][Bonisa]
Ngaba uyazilolonga ukuze uhlale usempilweni, okanye mhlawumbi ungumthandi weqakamba okanye ibhola ekhatywayo? Abanye bayakuthanda ukubukela imidlalo nabahlobo.
Abanye abantu bathatha inxaxheba kwimidlalo ukuze babe sempilweni kwaye banikele ingqalelo. Ngokungathandabuzekiyo imidlalo iyinxalenye ebalulekileyo yobomi bethu, kungakhathaliseki ukuba yintoni na esinomdla kuyo okanye indlela esiphila ngayo.
Imidlalo, njengayo yonke eminye imiba ebalulekileyo kubomi bethu bemihla ngemihla kunye noqoqosho lwehlabathi, ayinakuthintelwa kukuphuculwa kobuchwepheshe.
Namhlanje, ngo-2022, iimoto ze-F1 ezixhotyiswe ngenzwa kunye nohlalutyo lwebhola ekhatywayo lwexesha lokwenyani ayizizo iifuturistic tech fancies.
Ngokwenyani, ukuqhubela phambili kuya phambili kakhulu: awona mashishini aphambili sele esebenzise umbono wekhompyuter kunye kukubhadla okungeyonyani kwezemidlalo ukuhlangabezana nemiba eyahlukeneyo.
Akukho mbuzo omncinci wokuba ubukrelekrele bokwenziwa kunye nokufunda koomatshini kuya kuqhubeka ukuqhubela phambili olu qeqesho lunikwe impembelelo ebalulekileyo ethe iteknoloji ibinayo kwimidlalo.
Eli nqaku liza kugxila ekusebenziseni umbono wekhompyuter kwimidlalo, kubandakanya usetyenziso olusebenzayo, iingenelo kunye nokunye okuninzi.
Siza kuqala ngokuqaliswa kombono wekhompyutha.
Ke, yintoni umbono wekhompyuter?
Intsimi yobukrelekrele bokwenziwa kunye nokufunda koomatshini eyaziwa ngokuba "Umbono wekhompyuter" (CV) ijolise ekuphuhliseni iindlela zokufundisa iikhompyutha indlela yokuqonda nokuqonda okubhalwe kwimifanekiso.
Ukuze uqaphele kwaye uhlele izinto kwindawo eguquguqukayo neguqukayo, umbono wekhompyuter usebenzisa ukufunda okunzulu iimodeli zokulinganisa ukuntsonkotha kweenkqubo zombono womntu kunye nokuqonda okubonakalayo.
Ikhompyuter yenza umgudu wokulinganisa indlela umntu ayibona ngayo indawo ebonakalayo.
Nangona kunjalo, ngokungafaniyo nabantu, iikhomputha zinamandla okugcina amanani amakhulu edatha kwaye ziyenze ngokukhawuleza, zisinika uguquko lokuhambisa imisebenzi emininzi kwezona teknoloji zihamba phambili.
Namhlanje, inkqubela phambili kwitekhnoloji ye-smartphone, Imidiya yokuncokola, kunye nokusetyenziswa kwazo ngokubanzi ngamabhiliyoni abantu - ngaphezu kwe-3 yeebhiliyoni zeefoto zithunyelwa kwi-intanethi yonke imihla - zenza idatha ebonakalayo ngakumbi kunanini ngaphambili.
Kunye nokufikelela okwandisiweyo kumandla amakhulu ekhompyuter kunye nenkqubela phambili yokufunda nzulu kunye ne-neural network algorithms (umzekelo, ukuveliswa kothungelwano lwe-neural ye-convolutional), ubukho bezo zixa zikhulu zemifanekiso zibonelele iikhompyutha ngamathuba axabisekileyo okufunda iipateni kunye neempawu zezi. imifanekiso kunye nokuphucula imilinganiselo yokuchaneka kwe ukubona into kunye nokuhlelwa.
Ngenxa yoko, iinkqubo zombono wekhompyutheni zifezekise izinga lokuchaneka kwe-99% kwinani lezicelo zabo, ukudlula ukuchaneka kombono womntu ekubhaqweni okuthe ngqo, ukwahlula, kunye nemisebenzi yokuphendula.
Umbono weKhompyutha kwezeMidlalo: Imizekelo yeHlabathi yokwenyani
1. Ukulandelela umdlali
Ukulandelela umdlali yenye yeenjongo eziphambili xa usebenzisa umbono wekhompyutha kwimidlalo. Ukuze wenze oku, kuyimfuneko ukuchonga indawo umdlali ngamnye nangaliphi na ixesha.
Abaqeqeshi bayakwazi ukuhlalutya ngokukhawuleza ukuba umdlali ngamnye uhamba njani ebaleni kunye nesakhiwo seqela labo ngenxa yokulandela umkhondo wabadlali, eyona nto ibalulekileyo ekuncedeni amaqela ukuba enze ngcono.
Tuninzi lwezicelo zombono wekhompyuter kwimidlalo kule mihla zisebenzisa iindlela ezizenzekelayo zokwahlulahlula ukuze zichonge iindawo ekusenokwenzeka ukuba zezembaleki.
Ngokusebenzisa yokufunda umatshini kunye neendlela zokumbiwa kwedatha kwidatha yokulandelela umdlali ongalungiswanga, imveliso yenkqubo yombono wekhompyutheni inokuphuculwa.
Ulwazi lwesemantic lungenziwa nje ukuba amacandelo abalulekileyo kumfanekiso okanye isakhelo sevidiyo achongiwe ukubeka imisebenzi eyenziwa ngabathathi-nxaxheba ngokwembono (okt ukuba nebhola, ukupasa, ukubaleka, ukukhusela, njalo njalo).
Ezi ndlela zingasetyenziselwa ukuhlelwa kwezehlo ze-semantic, ezifana "nokudlula enye-ezimbini" kwibhola ekhatywayo, kunye nokwenza uhlalutyo olubanzi lwezibalo zokusebenza kwabadlali ngabanye kunye namaqela.
Ukuze uvumele abaqeqeshi bathelekise ukubekwa komdlali okufanelekileyo kunye nendawo yomdlali yokwenene ngexesha lomdlalo othile, iingcebiso zinokwenziwa kwezona ndawo zingcono zabadlali ebaleni.
Iinketho ezininzi eziveliswe yile teknoloji yokulandelela umdlali zinamandla okutshintsha ngokupheleleyo indlela iimbaleki ezilungiselela ngayo kwaye zihlolwe.
2. Ukuthintela ukwenzakala
Ukujongana nemfuno eyongeziweyo yokulungiswa kwakhona kwengqondo kunye nokuphila kakuhle ebusweni bomgama wentlalo, abantu abaninzi babhenela kwizifundo ze-Intanethi.
Ukuze ufunde indlela yokuzivocavoca ngokukhuselekileyo kunye nokukhusela ukulimala, kubalulekile ukuzama iiklasi ezimbalwa ezifundiswa ngumqeqeshi onamava, nokuba ngaba ngasese okanye iqela.
Ngokomzekelo, zombini iipilates kunye neyoga zilula ngokwaneleyo ukwenza ekhaya. Nangona kunjalo, ngakumbi kumntu oqalayo, kubalulekile ukuzama iiklasi ezimbalwa. Umbono wekhompyuter, ngakumbi uqikelelo lokuma, lungena kule meko.
Uqikelelo lwe-Posure ngumsebenzi wombono wekhompyutha ojolise ekuqikeleleni nasekubekeni iliso kwindawo yomntu okanye into, kunye ne-3D pose esstimation-based apps ngoku ziyafumaneka ukunceda abaqeqeshi bokufaneleka komntu.
Ezi teknoloji zivavanya zonke izenzo zomsebenzisi kwaye zibonelela ngengxelo yexesha lokwenyani kusetyenziswa ubutyebi bedatha yokulandela umkhondo.
Ukufumana ingxelo yexesha lokwenyani kunye nokuphepha ukwenzakala emsebenzini ziingenelo ezimbini zokusebenza kunye nomqeqeshi obambekayo.
3. Ukulandelela ibhola
Ngolwazi oluthatyathwe kwimidlalo esekwe kwibhola, ngakumbi imidlalo yerakethi okanye i-bat-and-ball efana nentenetya, iqakamba, i-badminton, neminye, kubalulekile ukulandela intshukumo yebhola.
Imifuziselo yombono weKhompyutha ingabonisa indawo echanekileyo yempembelelo yebhola emhlabeni, irekhode intshukumo yebhola kwimilinganiso emithathu, kunye nokuxela kwangaphambili umkhondo webhola ukuhlola ukuba ibinokubetha i-wicket.
Ngamanye amagama, iinkqubo zokulandela ibhola eziqhutywa ngumbono wekhompyuter zinceda:
- Ukufunyanwa kweebhola
- Ukulandela umkhondo
- Uqikelelo lweziphumo zomdlalo
Olu hlobo lokulandela ibhola lucela umngeni kwimidlalo efana nebhola yomnyazi, ivoli kunye nesoka kuba ibhola inokufihlwa ngasemva kwabadlali. Ngenye indlela, ukutshintshiselana kwabadlali ngebhola kunokwenzeka ngokukhawuleza kwaye ngaphandle kwesilumkiso.
4. Ukuphuculwa kwesigqibo sikaSompempe
Kubekho imizekelo emininzi yokuqhatha ngokuphandle kunye nezigqibo zikasompempe ezingachanekanga kwimbali yonke yezemidlalo. Ukutyhubela iminyaka, itekhnoloji yenze indlela yayo kwezemidlalo, inceda ukunciphisa inani leempazamo ezenziwa ngosompempe.
Ngokuziswa kobugcisa obufana neVideo Assistant Referee (VAR), Goal-Line Technology (GLT), Hawk-eye, Decision Review System (DRS), kunye neHawk-eye kwintenetya neqakamba, izigqibo zikanompempe okanye zikasompempe ngoku zinokujongwa kwaye. , ukuba ayichanekanga, ibhukuqwe.
Amagosa ezemidlalo exesha elizayo aya kwenza iimpazamo ezincinci ngenxa yokusetyenziswa okukhulayo kwe-AI kunye nombono wekhompyuter.
5. Beka uqikelelo kwisicelo esiphathwayo
Ukusebenzisa itekhnoloji ephezulu kuya kukhuthaza abantu ukuba basebenzise inkqubo yakho rhoqo.
Kukangaphi udibana nezicelo ezisebenzisa iividiyo ukubonisa indlela yokwenza umthambo ngokufanelekileyo?
Okunokwenzeka mva nje ngokufanelekileyo rhoqo. Kwaye cinga ngokuphuhlisa imodeli yombono wekhompyuter ebeka ngokuzenzekelayo indawo efanelekileyo, igcina umkhondo weendlela ezenziweyo, kwaye inikezela ngeengcebiso malunga nendlela yokuphucula ukuzilolonga kwakho. ukuma okumangalisayo kumqeqeshi wokwenyani.
Ngolu hlobo lwesicelo, uqeqesho luhlala lufikeleleka; into oyifunayo yikhamera esandleni. Phuhlisa ummandla wakho wobuchule ngokongeza ezakho iindlela zokuma kunye nobuchule bokugqama kwimarike yakho ngaphandle kokuhlawula ngaphezulu kootitshala abangabantu.
Le teknoloji iluncedo kakhulu ekuhlonipheni ubungcali bakho, obunokuthi bube ziindawo ezithile okanye iintshukumo. Awudingi ukuhlawulela abaqeqeshi abaqeqeshiweyo abongezelelweyo ukufundisa iinkqubo zakho.
6. Ubuntatheli kunye nomxholo wezemidlalo
Unokuvelisa umxholo onomdla ngokudibanisa ubukrelekrele bokwenziwa kunye nobuchwepheshe bombono wekhompyuter.
Ikhamera iya kusondela ngokuzenzekelayo kwixesha elinomdla kakhulu xa imodeli ihlalutya iziganeko, njengenjongo.
Khawufane ucinge ukuba ufuna nje ukuseta iikhamera ezimbalwa ezinokujolisa ngengqondo kwaye ngokuzenzekelayo kwiindawo ezibaluleke kakhulu zomdlalo kunokuba uhlawule inani elikhulu leentatheli kwaye ulinde i-post-production ukupapasha imicimbi yezemidlalo.
7. Imo yabalandeli
Uluhlu lwezicelo zombono wekhompyuter luyamangalisa. Ukonwabela komntu ukubukela into ethile ngaphambili kwakunokulinganiswa ngovavanyo olwalubandakanya ukuqhotyoshelwa kweengcingo ezikhethekileyo ukuze kubonwe iimpembelelo.
Akusekho mfuneko yokuba sivale wonke umbukeli kwilabhoratri enkosi kubuchwephesha bombono wekhompyuter. Fumana uphononongo olucokisekileyo lokwaneliseka kwabadlali be-movie.
Iimvakalelo ezininzi ezahlukeneyo, ezinjengolonwabo, ukukruquka, uchulumanco, ukuphoxeka, njl.
mngeni
Umbono wekhompyuter yezemidlalo ikakhulu uxhomekeke kwiinkqubo zekhamera ukubamba kwaye emva koko uhlalutye umfanekiso wezemidlalo. Ngokuqhelekileyo, inani leekhamera zibekwe kwindawo yesiganeko, njengeendawo zokumisa ngexesha lomdlalo okanye amacala ebala lokuziqhelanisa.
Nangaphakathi komdlalo omnye, i-engile, indawo, ihardware, kunye nezinye iisetingi zokudubula ziyahluka kakhulu ukusuka kwezemidlalo ukuya kwezemidlalo.
Iisistim zembono yekhompyuter kufuneka zilungelelaniswe nomdlalo othile kunye neendlela zokuthatha ifilimu, nto leyo enika ingxaki. Iingxaki ezongezelelweyo ziquka:
- Imibutho emininzi yezemidlalo kunye necandelo lokuhlalutya ukusebenza ayinazo izixhobo zevidiyo eziphambili.
- Ukutshintsha rhoqo i-pan, i-tilt, kunye ne-zoom eyenziwe ziikhamera zosasazo zenza kube nzima ngakumbi kwiinkqubo zokujonga ividiyo yombono wekhompyuter ukuziqhelanisa nedatha eguqukayo rhoqo abayifumanayo.
- Kusenokuba nzima kwiinkqubo zokusetyenzwa kweevidiyo zekhompyutha ukwahlula phakathi kwezinto ezingasemva, abadlali, kunye nezinto, abadlali abanxibe isinxibo esifanayo, kunye nezinye iimeko.
Ukusa kumlinganiselo othile, ikhompyutha ikwazi ukuzicombulula ezi mpazamo. Umzekelo, ukusetyenzwa kwemifanekiso kuvumele iikhomputha ukuba zahlule phakathi komhlaba, abadlali, kunye nezinye izinto zangaphambili.
Kungenjalo, ii-algorithms zokwahlulahlula ezisekelwe kumbala zenza ukuba kukwazeke ukuqaphela ibhola, ukubeka iliso kubadlali abashukumayo, kwaye ufumane indawo yebala ngombala wengca, eluhlaza.
isiphelo
Ukushwankathela, umbono wekhompyuter yeyona ndawo idumileyo yobugcisa, kwaye ukuthandwa kwayo kukhula kuphela. Le yimbono entsha ekusetyenzweni kwedatha kunye nendlela ebonwa ngayo; ekugqibeleni siqeqeshe iikhomputha ukubona.
Eyona misebenzi ixhaphakileyo yombono wekhompyuter kwimidlalo ngumdlali kunye nokulandelela ibhola, uqikelelo lokuma kokuthintela ukulimala, ukwahlulahlula ngasemva kubadlali, kunye nabanye.
Yonke imihla, sivelisa ubuninzi bedatha esinokuyisebenzisa ngokufanelekileyo iimodeli zololiwe, eya kuthi ke isebenze njengoncedo olunethemba lokujongana nobunzima beshishini.
Shiya iMpendulo