I-Artificial Intelligence (AI) iguqula ihlabathi njengoko silazi. Ukususela ekubhaqweni kwezinto ezilula kunye ne-algorithms yendawo kwimifanekiso ekuphunyezweni kwexesha langempela lokujonga iinkqubo zempilo, i-AI iye yaphucula amacandelo angenakubalwa ngobukhulu. Elinye lala macandelo asebenzise i-AI amashumi eminyaka lishishini lemidlalo yevidiyo.
Eli nqaku libandakanya iziseko ze-AI kunye nokuFunda koMatshini kunye nokuphunyezwa kwazo kwimidlalo yevidiyo. Ukuba unomdla kuphuhliso lomdlalo, U kufunda okanye zombini, le post yakho!
Ubukrelekrele bokwenziwa kunye nokuFunda koomatshini
I-Artificial Intelligence sisicelo senkalo yenzululwazi yedatha egxile ekwakhiweni koomatshini abakrelekrele abakwazi ukwenza imisebenzi efuna iqondo elithile lobukrelekrele bomntu. Obu bulumko bulinganisiweyo abubandakanyi ingcinga engabonakaliyo; endaweni yoko yindlela yokuthatha ekrelekrele okanye eyona ndlela yesisombululo kwingxaki ethile.
U kufunda (ML) yindawo engaphantsi kwe-AI apho i-algorithms yekhompyutheni izama ukuphucula ngokuzenzekelayo ngamava kunye nokusebenzisa idatha. Ezi algorithms zakha kwaye ziqeqeshe imodeli usebenzisa uhlalutyo lwamanani kwidatha enikiweyo kunye yenza uqikelelo okanye izigqibo ngaphandle kokumiselwa ngokucacileyo ukwenza oko.
I-AI/ML kuMdlalo
I-AI ibikho kushishino lokudlala amashumi eminyaka. Kodwa, ngokwaziswa kwezixhobo zala maxesha kunye nobuchwepheshe obunje ngeeYunithi zokuLungiswa kweMizobo (GPUs), isoftware yobugcisa ephuculweyo yedijithali, kunye neeseti ezinkulu zedatha zabadlali, amandla okuba zombini i-AI kunye neML iye yanda!
Oku kulandelayo kukuphunyezwa okukhulu kwe-AI/ML kwimidlalo yevidiyo.
1. IiNPC ezikrelekrele
Abalinganiswa abangadlaliyo (NPCs) ngabalinganiswa kumdlalo ngaphandle komdlali ophambili. Ngokwesiqhelo, ii-NPC zacwangciswa ngezenzo ezibhalwe kwangaphambili kusetyenziswa umatshini karhulumente. Oku kuthetha ukuba izenzo zabo zinxulunyaniswa nebali okanye ekuphenduleni izenzo zomdlali, ngoko ke i-NPC yayinezenzo ezilinganiselweyo neziqikelelweyo.
Nangona kunjalo, nge-AI kunye ne-ML ii-NPC zethu ngoku ziyakwazi ukufunda isimbo somdlalo wabadlali kwaye zineseti eguqukayo yezenzo, zibenza bangabiziqikeleleki kwaye kube nzima kakhulu ukudlala ngokuchasene nomdlali. Esi sicwangciso sokufunda kumchasi senze ukuba sikwazi ukwenza iinjini ze-chess ezikumgangatho ophezulu njenge-AlphaZero.
2. Unikezelo oluNgqongileyo
Omnye wemiba yeenkampani zomdlalo wevidiyo ezizama ukuphelisa ukusebenzisa i-AI kunye ne-ML kukugqwetheka kwembono. Esi siganeko senzeka xa into ikhangeleka ilungile xa umdlali ekude, kodwa igqwethekile kwaye ifane nepixelated xa umdlali esondela kwinto ethethiweyo.
Iinkampani zokudlala zisebenzisa iialgorithms zokuFunda ngoomatshini ukukhulisa imifanekiso kunye nonikezelo ngamandla. Oku kuyakuchasa isiphumo sokugqwethwa komfanekiso kwaye kuvumele into ukuba ibonakale iphucukile xa ikufutshane nomdlali.
3. IsiZukulwana seDiyalog kunye noNxibelelwano oluyinyani
Sele sibonile ukuba i-AI kunye ne-ML zingasetyenziselwa njani ukuphucula izenzo ze-NPC. Nangona kunjalo, obu buchwepheshe bunokusetyenziselwa ukuphucula amava emidlalo ngokuqulunqa iimpendulo ezichanekileyo nezinenyani zeNPC.
Inani lendima yokudlala imidlalo yenza ukusetyenziswa kwendlela yengxoxo, ephuculwe kakhulu ngoncedo lwe UCwangciso loLwimi lweNdalo kunye nohlalutyo lweemvakalelo ubuchule usebenzisa ML algorithms. Umzekelo omhle wencoko yababini ye-AI kunye nentsebenziswano eyinyani inokubonwa kwimidlalo efana I-Elder Scrolls IV: Ukuthobela.
4. IsiZukulwana seHlabathi
Olunye usetyenziso olunamandla lweML kuphuhliso lomdlalo seso sizukulwana sehlabathi. Inani lemidlalo ethandwayo efana Minecraft kunye nothotho lweGrand Theft Auto lusebenzisa umdlalo ovulekileyo wehlabathi.
Le midlalo inokuba nzima kakhulu ukuyila ngaphandle kweempawu ezithile zesizukulwana sehlabathi kwaye yeyiphi indlela engcono yokwenza imephu yeendawo, iveze ii-NPC kunye nokufihla ukuphanga ngoko ngoncedo lwe U kufunda te knoloji.
5. Ukudala iMidlalo eImmersive
Enye yezona zinto ziphambili eziphambili zabaphuhlisi bomdlalo wevidiyo kukwenza umdlalo ontywilayo kunye nosondele kwihlabathi lokwenyani kangangoko. Nangona kunjalo, ukwenza imodeli yehlabathi lokwenyani kunokuba yinkqubo enzima kakhulu.
Le nkqubo inokwenziwa lula kakhulu ngoncedo lwetekhnoloji yokuFunda ngoomatshini. I-algorithm yeML ingasetyenziselwa ukuqikelela iziphumo ezisezantsi zezenzo zomdlali okanye izinto ezifana nemozulu yomdlalo.
isiphelo
Kukubhadla okungeyonyani kunye nokuFunda ngoomatshini baye bafumana izicelo ezinamandla kushishino lokudlala ividiyo. Iinkampani zale mihla zomdlalo wevidiyo zityala imali eninzi ekuphumezeni i-AI kunye ne-ML ukuphucula amava omdlali abonelelwa yimidlalo yabo. Ukubona isantya esikhula ngaso itekhnoloji, ayizukumangalisa ukuba namava omdlalo wevidiyo ongacingelekiyo esinawo kungekudala. Ngaba unemincili?
Ukuba ulonwabele eli nqaku, rhuma kwileta yeendaba yeveki yeHashDork, apho sabelana ngeendaba zamva nje ze-AI, ML, DL, Programming, kunye neFuture Tech.
Shiya iMpendulo