Okuqukethwe[Fihla][Bonisa]
Uma ngabe unolwazi lwakamuva ngemicimbi yakamuva, kufanele ukuthi uzwile igama elithi “metaverse.”
Ikhulu leminyaka elidlule belaziwa ngokukhiqiza ngobuningi kanye nokukhula kwe-inthanethi. Izizukulwane ezizayo zingase zikhumbule ikhulunyaka lama-21 ngokudala nokwandisa umhlaba obonakalayo, noma i-metaverse.
Ithembisa ukucwiliswa kakhulu, ukusebenzisana, nokuhlanganyela kunalokho okufezwe yi-inthanethi kuze kube manje.
Ngeke nje kube nomthelela emisebenzini yendabuko noma izinto zokuzilibazisa ezivamile, kodwa umthelela wako emphakathini kanye nendlela abantu abasebenzelana ngayo nabanye kuyoba mkhulu.
Iyini i-Metaverse?
Kuyindawo yedijithali lapho ukumelwa kwedijithali kwabantu, izindawo, nezinto zikhona. Ukukubeka ngenye indlela, “umhlaba wedijithali” lapho izinto zedijithali zimelela abantu bangempela.
I-Metaverse inezinhlelo zokusebenza eziningi, okuhlanganisa imihlangano, ukukhiqiza, ukuvakasha kwaphansi, ukugibela, ukuqeqeshwa, nokuningi. Ingaqamba kabusha noma yini. Ngokusebenzisa izibuko ze-3D, isipiliyoni sizogxila ngokuphelele.
Endaweni yokudlala noma ye-fantasy metaverse, kungaba yinoma yini ongayicabanga.
Ngaphezu kwalokho, i-avatar - noma ingxenye ethile yayo - izokwazi ukuhamba inqamule naphakathi kwezindawo ezahlukahlukene ze-metaverse. Izokhonjwa ngokuthi “wena,” kungakhathaliseki ukuthi wenzani noma iyiphi inkundla oyisebenzisayo.
Izimpawu ze-Metaverse
Nakhu ukubheka izici ezilolonga i-metaverse.
1. Umhlaba obonakalayo
Umhlaba obonakalayo uyisici esibaluleke kakhulu se-metaverse. Ungakwazi ukujabulela izithombe ze-3D nomsindo ngenkathi uyihlola kukhompuyutha, ikhonsoli yokudlala, idivayisi yeselula, idivayisi egqokekayo, noma amanye amadivaysi.
Ungafinyelela emhlabeni wokubuka nganoma yisiphi isikhathi. Ungayihlela ngokungeza izakhiwo ezintsha ezibonakalayo noma ezinye izinto, futhi izinguquko zizolondolozwa lapho ubuya.
Ungase ukwazi ngisho nokungena futhi ube nengxenye yendawo.
2. Ukuhlalisana kwabantu
I-Metaverse iyindawo yomphakathi ehlala ama-avatar, ama-bots, ama-virtual agents, kanye ukuhlakanipha okungekhona okwangempela amafomu.
Ungase uhlanganyele nabanye abantu noma wenze imisebenzi nabo. Uma kubhekwa umlando we-Facebook njengenethiwekhi yokuxhumana nabantu, isici somphakathi se-metaverse kungenzeka sibaluleke.
3. I-Virtual-Reality (VR)
Uzodinga ihedisethi yento engekho ngokoqobo kulokhu. Umqondo uwukuthi ucwiliswa emhlabeni obonakalayo, okukwenza uzizwe ukhona nakakhulu, okungenani uze uhlangabezane nanoma yini esekhona emhlabeni wangempela, njengetafula lekhofi.
4. Ukuxhumana Kwezwe Langempela
Ngokombono othile, izinto ezibonakalayo emhlabeni obonakalayo zimele izinto zangempela emhlabeni wangempela.
Ungakwazi, isibonelo, ukulawula i-drone yomhlaba wangempela usebenzisa i-virtual drone ku-metaverse. Ungasungula ukuxhumana phakathi kwezwe elibonakalayo nelibonakalayo "njengamawele edijithali."
I-Metaverse Tech Stack
Yindawo yento engekho ngokoqobo lapho abasebenzisi bangasebenzisa khona indawo ekhiqizwe ngekhompuyutha nabanye abasebenzisi. Okulandelayo uhlu oluhlanu lwalabo buchwepheshe besizukulwane esilandelayo, njengoba kunqunywe ucwaningo.
1. I-Python ne-JavaScript
Ulimi lohlelo lwePython ludume kakhulu ezinhlobonhlobo zezinhlelo zokusebenza. Ku-metaverse, isetshenziselwa ukukhiqiza izinqwaba zamabhulokhi akha indawo entsha, izinto, nama-avatar.
Ihlose ukwenza into engekho ngokoqobo (VR) ubuchwepheshe obufinyeleleka kalula ngokunciphisa imigoqo yokungena kubo bobabili ochwepheshe nabaqalayo.
Ngokufanayo, i-Javascript ithola izimo zokusebenzisa eziningi ekwakheni i-metaverse, okuhlanganisa i-blockchain ne-VR/AR.
2. Ukumodela kwe-3D
Sibhekisela olwazini lwendawo lapho sikhuluma ngakho iqiniso elinwetshiwe (MR/VR/AR). Lokhu kuhlanganisa amamodeli e-3D, umsindo, nezinye i-multimedia engahle ibekwe endaweni. Isinyathelo sokuqala siwukwenza izinto eziyiqiniso ze-3D ukwenza lokhu kwenzeke.
Sibonile ukuthi i-LIDAR ye-iPad kanye nezinzwa ze-Hololen 3D Kinect zingenzani, futhi singaya embonini ye-metrology ukuze sibone ukuthi ukwakhiwa kabusha kwe-3D okuthuthukisiwe kubukeka kanjani.
Akukhona nje kuphela ukuthi ukwakhiwa kabusha kwe-3D kubalulekile, kodwa kufanele futhi sicabangele ukuthi sizoyiphatha kanjani yonke idatha futhi siyenze ibe usizo kubathengi.
Sifuna indawo evumela abasebenzisi be-metaverse ukuthi bathuthukise futhi bafinyelele okuqukethwe phezu komhlaba wangempela noma ngaphakathi kwemihlaba ebonakalayo besuka noma yikuphi nakumadivayisi amaningi, kuye ngomongo.
Singaqonda ukuthi lokhu kuzosebenza kanjani eminyakeni ezayo lapho i-silicon eqinile yamadivayisi we-XR itholakala, uma sihlaziya ukuthi ukunemba kokwakhiwa kabusha kuhlobene kanjani nokusebenzelana phakathi kwangempela nedijithali. Amadigri okucwiliswa azoba yinto emangalisayo.
I-3. Ukuhlakanipha okungekhona okwangempela
Manje njengoba sesihlanganise ukwakhiwa kabusha kwe-3D, singadlulela ekuhlanganisweni kwe-AI kwe-XR enkulu elandelayo. Basebenzisa ubuhlakani bokwenziwa ukuze basekele izindebe ze-avatar nokunyakaza komzimba, okufana nobuyena bangempela.
I-avatar iba a iwele ledijithali, futhi njengoba ubuchwepheshe buthuthuka, buzokhula bufane nomfowabo womhlaba wangempela.
Eshumini leminyaka elilandelayo, sizobona intuthuko yezobuchwepheshe efaka isandla ku-metaverse. Amahedisethi agxilile azoba nokulandela iso, ubuso, nezindebe njengezici ezivamile, okukuvumela ukuthi uxoxe nabanye ngokuqondile nge-avatar yakho yedijithali.Eplathifomu, abantu bedijithali bangozakwabo be-3D bezingxoxo. Abazona izimpinda zabanye abantu; esikhundleni salokho, zifana kakhulu nezinhlamvu (ama-NPC) ezinikwe amandla yi-AI kumdlalo wevidiyo ongasabela futhi aphendule emisebenzini yakho emhlabeni ongokoqobo obonakalayo.
Ukucutshungulwa kolimi kungenye yezinhlelo zokusebenza ezivame kakhulu ze-AI kubantu bedijithali.
Ukuhlakanipha okungekhona okwangempela kungasiza ukuhlukanisa izilimi zemvelo ezifana nesiNgisi, futhi ziziguqule zibe ifomethi efundeka ngomshini. Hlaziya, thola impendulo, uguqule imiphumela uyibuyisele esiNgisini, bese uyithumela kumsebenzisi.
Yonke le nqubo ithatha ingxenye encane nje yomzuzwana, njengengxoxo eqotho.
Okuhle kakhulu ukuthi, kuye ngokuqeqeshwa kwe-AI, okutholakele kungase kuguqulwe kube yinoma yiluphi ulimi, okuvumela abantu abavela kuwo wonke umhlaba ukuthi bafinyelele inkundla.
4. I-inthanethi Yakho Konke (IoE)
Njengoba nje i-AI idingeka ukuze inikeze ulwazi olunothe ngomongo, sidinga futhi idatha ukuze sondle amasistimu aqaphela umongo futhi siwenze asebenze. Ukuxhumana phakathi kwamadivayisi kuyadingeka kulokhu.
Cabanga ukuthi amagajethi ahlakaniphile akuvumela kanjani ukuthi ulawule abasizi bakho bedijithali abayintandokazi, njenge-Alexa noma i-Google Assistant. Masisuke ku-inthanethi Yezinto (IoT) siye ku-inthanethi Yakho Konke (IoE). Singaphakela idatha nokusebenzisana okuhlobene nomsebenzisi kumasistimu wethu we-XR kanye ne-metaverse.
Sibone ukuzijabulisa kwefulethi efilimini yesimemezelo ye-Meta lapho umsebenzisi akhanyise i-TV ngokumane ayibuke futhi enze ukuthinta.
I-inthanethi Yezinto ingenza lokhu kube iqiniso elingenazihibe, esivumela ukuthi sisebenzise amadivayisi ngaphandle kwesistimu yethu ye-XR futhi seqe imikhawulo yemiyalo yezwi nabasizi bethu ababonakalayo.
I-5 IBlockchain
Ama-Metaverse amaqoqo ezinkulungwane zama-terabyte nama-exabyte edatha okufanele igcinwe, ixhunywe, futhi ivumelaniswe kuwo wonke ama-node ukuze bonke abasebenzisi bathole umuzwa ofanayo wento engekho ngokoqobo.
I-Blockchain izoba yinsiza ebalulekile ngenxa yezizathu eziningi. Isibonelo, ama-cryptocurrencies kungenzeka adlule ukheshi njengendlela enkulu yokukhokha.
Ngaphezu kwalokho, i-blockchain iqinisekisa ukuthi izithombe zedijithali zihlukile. Singasebenzisa i-blockchain ukuze siqinisekise ukuthi isithombe esithile nguwe ngempela.
Amathokheni angama-non-fungible (NFTs) nawo azodlala indima ebalulekile endaweni yesikhulumi. Ngokuzayo, sizokwazi ukuhlaziya ubuciko noma ukuhlola umhlaba obonakalayo ngenkathi siqonda ukuthi uhlukile.
Ingakwazi ukuphatha ukuxhumana kwezomnotho, kwezomthetho, ngisho nezenhlalo phakathi kwabasebenzisi benkundla ngenkontileka ehlakaniphile. Inkontileka ehlakaniphile izovumela ukudalwa kwemithetho yomhlaba ebonakalayo eyisisekelo njengokuthi “uma i-avatar A isho umushwana 1, 2, no-3 ku-avatar B, izovinjelwa amahora angu-24.”
Abadlali Ababalulekile be-Metaverse
Amakhulu ezinhlangano asebenza kungxenyekazi eyodwa noma izici eziningi ze-metaverse. Nawa amagama ambalwa aphawulekayo.
1. I-NVIDIA
I-Nvidia Omniverse Platforms iqoqo le-3D, i-virtual, kanye nesipiliyoni sangempela esingathandwayo esiyethulwe yi-NVIDIA.
Le nkundla ihlose ukunikeza abadali begeyimu ukulingisa okungokoqobo kwesithombe namathuluzi okuhlanganyela, okuvumela onjiniyela nabaklami ukuthi bakhe izifaniso ezinembile zengqalasizinda yomhlaba wangempela nezindawo ukuze uthole okwengeziwe. isipiliyoni sokudlala esigxilile.
Lokhu kufaka phakathi izingxoxo zesikhathi sangempela, izinsiza zokusakaza-bukhoma, kanye nokwabelana ngeseva nendawo yokusebenza amandla okusebenzisana.
2. I-Facebook (Meta)
U-Facebook ungumhlanganyeli obalulekile enkundleni ye-metaverse. Manje isisematheni ngenxa yoshintsho lwakamuva lwegama layo le-Meta Platforms, phambilini i-Facebook Inc.
I-behemoth yenkundla yezokuxhumana ingomunye wabatshalizimali abathakaselwa kakhulu nabanamaqiniso abonakalayo. Ibizama ukwenza i-metaverse ngaphandle kwemvelo yayo ye-VR, i-Horizon, efinyeleleka ngamahedisethi omkhiqizo we-Quest.
3. Ukuhlanganiswa kwe-AI
Itholakala e-San Francisco, i-Synthesis AI ihlose ukuhlinzeka onjiniyela ngamathuluzi abawadingayo ukuze bakhe ukuzizwisa okusekelwe kokwenziwa, izethulo zedijithali eziqhutshwa yidatha zomhlaba wangempela.
Cabangela ukufakaza umcimbi wezemidlalo ngokombono womsubathi oyintandokazi, ukuzibandakanya nezithombe zabangane ezifana nempilo, noma ukuzwa izinto ngokomzimba okokuqala ngqa.
Lezi zinhlelo zokusebenza zithembele embonweni wekhompyutha we-AI ukuze zilingise ukusebenzisana komuntu kuzilungiselelo ze-3D. Ukuthuthukisa lawa makhono e-AI kudinga amanani amakhulu wekhwalithi ephezulu idatha edalwe kusetshenziswa idatha yokwenziwa ubuchwepheshe kanye nabantu virtual.
4. Microsoft
I-Microsoft Corporation nayo ayisemuva kakhulu esizindeni sale nkundla.
Isikhulu se-Microsoft, uSatya Nadella, uveze lokhu ngesikhathi socingo lwemali etholwayo, ethi inhloso yenkampani ukuhlanganisa umhlaba ophathekayo nowedijithali ngokwakha “imetaverse yebhizinisi.”
I-Microsoft, ene-Xbox ne-Minecraft eyaziwa kakhulu, ingumdlali ophawulekayo emkhakheni wezokudlala, ozobona nentuthuko ukuze ihlanganise nombono wesikhulumi.
5. I-Roblox
I-Roblox Corporation, ibhizinisi laseMelika legeyimu yevidiyo elaphuma esidlangalaleni ngonyaka odlule, libona ngeso lengqondo intuthuko njengendawo lapho “abantu bangahlanganyela khona phakathi kwezigidi ze-3D ukuze bafunde, basebenze, badlale, bakhe, futhi bahlanganyele.”
Inhlangano yemidlalo yaseCalifornia inethemba lokuzuzisa abathengi nabathuthukisi ekudaleni izindawo zedijithali.
Umsunguli weRoblox/u-CEO uDavid Baszucki uphinde waveza ukuthi le nkampani iyakuthokozela ukwenza ezohwebo nezamabhizinisi esikhathini esizayo endaweni yesikhulumi, igqugquzelwa yimali yayo ebonakalayo, iRobux.
Isiphetho
I-metaverse ayisewona umqondo osekude; manje sekuyinto engokoqobo. Umhlaba wethu wenyama uzokhula ngokubonakalayo eminyakeni embalwa ezayo ngenxa yobuchwepheshe obuguqukayo.
Isitaki se-metaverse tech sihlanganisa izilimi zokuhlela ezifana nePython neJavaScript; Imodeli ye-3D, i-AI, i-AR/VR, i-IoT, ne-Blockchain. Lobu buchwepheshe budlala indima ebalulekile ekubumbeni i-metaverse, ukuhlola amathuba amasha, kanye nokuthatha okuhlangenwe nakho okubonakalayo kuye ezindaweni eziphakeme.
Iningi lezinkampani ezidumile emhlabeni zobuchwepheshe zitshala imali ku-metaverse, okubonakala kuthembisa. Uma iphumelela, ingashintsha esihlangabezane nakho ngezindlela esingazicabangeli.
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